![]() Each of these moves is very telegraphed, giving you time to prepare and position yourself. I’ve made up those names, as you can likely tell. During this time, he’s locked in animation and floating in the air, giving you time to attack. Counter: Once Elias begins summoning the large triangle, try to be in the middle.At the end of each triangle will be a poisonous summoning pool, where three Balrogs will spawn. Large Triangle Ritual: He will summon a large triangle in the middle of the arena, which will be on fire.If it’s a mob attack, he’ll likely follow up with a Three Orb attack very quickly, so keep moving. Counter: When he begins summoning circles on the floor, stand in the space between them.Periodically, he will summon mobs of Succubus and Flesh Threshers. Ritual Circles: He’ll create around a dozen ritual circles, which will damage you if you stand on them.I recommend a barrier or defensive ability saved for this precise moment. When he’s almost dead, he’ll cover the entire arena floor with flames. When this happens, step into the blackened zone of that first wave. At half health, he’ll summon a second wave, which he’ll place to the right of the last wave. Get out of the marked triangle and go behind him, where he’ll be locked in animation. Counter: At the start, he’ll only summon one wave.Later in the fight, he’ll add more waves, covering the entire arena. Fire Wave: He’ll summon a fan-shaped fire wave that will cover a quarter of the arena.Counter: When he summons three scarlet orbs, back away and run around him in a wide circle.Three Orbs: Three scarlet orbs will form around him, which he’ll throw like a homing missile at you.If you’re hit by one, it will knock you back and briefly stagger you. These fires move outward in a straight line, and if you’re further away, they’re easier to dodge. Counter: When Elias encircles himself with flames, back away.Fire Ring: He’ll summon a ring of fireballs around him that will then shoot off in a straight line all around them.With a fresh character, every new completed Greater Rift will reward you with one legendary gem, until you fill your entire collection (the only exception to this rule is Boon of the Hoarder read about it in the regular rifts article ). I recommend looking through the Resources section to learn about the game systems & best practices & at your class section to look at different viable builds. Rewards from Greater Rifts Greater Rifts are the only place you can obtain legendary gems and upgrade them. Once you unlock everything, including the three potions, the final node at the bottom is free and will unlock double primal gear drops.īelow is pretty much the gold standard now for D3 information. Additionally, for this season work on completing the Alter located in Tristram behind the inn. It would be the first four chapters that you have to complete. Main question: How do players manage to clear Torment difficulty level so quickly, with such ease I have a tough time clearing even just the regular Acts on Torment mode. If you are on a season character try to complete the season journey for the free set for your class. i have lvl 70 monk, barb and WD all on season and i have a problem going to greater torment difficulties. They will always roll the highest possible # for whatever affixes it has and as long as the affixes are good they are the best possible gear to acquire. So im new in the Forum and quite new in the game. > jump straight to T10 and complete the rest of your core items in a few hours. Once you do a greater rift 70 you will get a free primal ancient and unlock primal ancient drops. In most cases it is: -> complete season journey for the free set. If you don't have it available at the Blacksmith keep doing bounties to get the crafting plans) (You can make a set of gear for your follower that gives a 25% chance to get an extra keystone. Random Drop (Sorcerer) Aspect of Frozen Wake. At this GR range you will get on average 10-12 legendaries/set items. While Deep Freeze is active, exploding Ice Spikes form nearby dealing Cold Damage, and have an increased explosion radius. This works up until about GR 90-110 after which it doesn't make much sense to spam clear anything higher than that. ![]() Level it up as you climb the greater rifts. The highest greater rift you can do within 3 minutes is a good baseline for maximizing gear drops vs. The Legacy of Dreams gem (socketed into a ring or amulet) is a great way to get up to about Torment 10-maybe beyond, but I havent tried. If you seem to be blasting through enemies on your current difficulty increase it for better drops until it feels more fair but not impossible.ĭo Nephalem Rifts for Rift Keystones and try to get as high as you can with greater rifts.
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